#spawn	redtalk
#coords	160 235

name tvfox
health	15
score	100
type	none
shadow	0
nodieblink	1
falldie	1
nomove	1
nopain	1
nodrop	1
cantgrab	1


anim spawn
	loop	1
	movea	80
	drawmethod 100 100 0 0 0 -1 0 0
	delay	14
	offset	48 122
	frame	data/chars/chris/walk000A.gif
	movea	0
	frame	data/chars/chris/walk001A.gif
	frame	data/chars/chris/walk002A.gif
	frame	data/chars/chris/walk000A.gif
	frame	data/chars/chris/walk001A.gif
	frame	data/chars/chris/walk002A.gif
	frame	data/chars/chris/walk000A.gif
	frame	data/chars/chris/walk001A.gif
	frame	data/chars/chris/walk002A.gif
	frame	data/chars/chris/walk000A.gif
	frame	data/chars/chris/walk001A.gif
	frame	data/chars/chris/walk002A.gif
	delay	6
	range	0	200
	offset	35 113
	frame	data/chars/chris/att01_3.gif
	offset	34 134
	delay   11
	frame   data/chars/chris/att01_4.gif
	offset	35 140
	delay   8
	frame	data/chars/chris/att01_5.gif
	offset	34 126
	frame	data/chars/chris/att01_6.gif
	offset	34 107
	frame	data/chars/chris/att01_7.gif
	offset	56 103
	delay	15
	frame	data/chars/chris/get002.gif
	frame	data/chars/chris/get001.gif
	offset	67 117
	bbox	48 12 37 105
	delay	8
	frame	data/chars/chris/pain02.gif
	delay	36
	frame	data/chars/chris/pain01.gif
	delay	6
	frame	data/chars/chris/pain02.gif
	frame	data/chars/chris/pain03.gif
	frame	data/chars/chris/pain04.gif
	delay	14
	offset	48 122
	bbox	26 0 42 122
	frame	data/chars/chris/walk000A.gif
	frame	data/chars/chris/walk001A.gif
	frame	data/chars/chris/walk002A.gif
	frame	data/chars/chris/walk000A.gif
	frame	data/chars/chris/walk001A.gif
	frame	data/chars/chris/walk002A.gif
	frame	data/chars/chris/walk000A.gif
	frame	data/chars/chris/walk001A.gif
	frame	data/chars/chris/walk002A.gif
	frame	data/chars/chris/walk000A.gif
	frame	data/chars/chris/walk001A.gif
	frame	data/chars/chris/walk002A.gif
	frame	data/chars/chris/walk000A.gif
	frame	data/chars/chris/walk001A.gif
	frame	data/chars/chris/walk002A.gif
	frame	data/chars/chris/walk000A.gif
	frame	data/chars/chris/walk001A.gif
	frame	data/chars/chris/walk002A.gif
 	delay	30
		offset  36  120
 	frame	data/chars/chris/spec002.gif
		offset  36  122
	frame	data/chars/chris/spec001.gif
		offset  36  120
	frame	data/chars/chris/spec000.gif
	delay	14
	offset	48 122
	bbox	26 0 42 122
	frame	data/chars/chris/walk000B.gif
	frame	data/chars/chris/walk001B.gif
	frame	data/chars/chris/walk002B.gif
	frame	data/chars/chris/walk000B.gif
	frame	data/chars/chris/walk001B.gif
	frame	data/chars/chris/walk002B.gif
	frame	data/chars/chris/walk000B.gif
	frame	data/chars/chris/walk001B.gif
	frame	data/chars/chris/walk002B.gif
	frame	data/chars/chris/walk000B.gif
	frame	data/chars/chris/walk001B.gif
	frame	data/chars/chris/walk002B.gif
	offset	67 117
	bbox	48 12 37 105
	delay	8
	frame	data/chars/chris/pain02.gif
	delay	36
	frame	data/chars/chris/pain01.gif
	delay	6
	frame	data/chars/chris/pain02.gif
	frame	data/chars/chris/pain03.gif
	frame	data/chars/chris/pain04.gif
	delay	6
	range	0	200
	bbox    14 10 56 108
	offset	35 113
	frame	data/chars/chris/att01_3.gif
	offset	34 134
	delay   11
	frame   data/chars/chris/att01_4.gif
	offset	35 140
	delay   8
	frame	data/chars/chris/att01_5.gif
	offset	34 126
	frame	data/chars/chris/att01_6.gif
	offset	34 107
	frame	data/chars/chris/att01_7.gif
	delay	6
	range	0	200
	bbox    14 10 56 108
	offset	35 113
	frame	data/chars/chris/att01_3.gif
	offset	34 134
	delay   11
	frame   data/chars/chris/att01_4.gif
	offset	35 140
	delay   8
	frame	data/chars/chris/att01_5.gif
	offset	34 126
	frame	data/chars/chris/att01_6.gif
	offset	34 107
	frame	data/chars/chris/att01_7.gif
	delay	6
	range	0	200
	bbox    14 10 56 108
	offset	35 113
	frame	data/chars/chris/att01_3.gif
	offset	34 134
	delay   11
	frame   data/chars/chris/att01_4.gif
	offset	35 140
	delay   8
	frame	data/chars/chris/att01_5.gif
	offset	34 126
	frame	data/chars/chris/att01_6.gif
	offset	34 107
	frame	data/chars/chris/att01_7.gif
	delay   1
	movea	-80
	frame	data/chars/misc/empty.gif


